Documenting Player Utilities and Related
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@@ -101,7 +101,7 @@ void func_8038F41C(Actor *this){
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}
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void func_8038F454(Actor *this){
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if(!mapSpecificFlags_get(7) && func_8028ECAC() != BSGROUP_A_FLYING && func_80329530(this, 1000) ){
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if(!mapSpecificFlags_get(7) && player_movementGroup() != BSGROUP_A_FLYING && func_80329530(this, 1000) ){
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mapSpecificFlags_set(7, TRUE);
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subaddie_set_state(this, 2);
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actor_loopAnimation(this);
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@@ -217,7 +217,7 @@ void FP_func_8038F7AC(Actor *this){
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actor_collisionOn(this);
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switch(this->state){
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case 1: //L8038F984
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if(func_8028ECAC() == BSGROUP_A_FLYING){
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if(player_movementGroup() == BSGROUP_A_FLYING){
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func_8038F454(this);
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break;
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}
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@@ -246,7 +246,7 @@ void FP_func_8038F7AC(Actor *this){
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break;
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case 4: //L8038FAD0
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if(!func_80329530(this, 2000) && func_8028ECAC() != BSGROUP_A_FLYING){
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if(!func_80329530(this, 2000) && player_movementGroup() != BSGROUP_A_FLYING){
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func_8038F560(this);
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break;
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}
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@@ -268,7 +268,7 @@ void FP_func_8038F7AC(Actor *this){
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case 6: //L8038FBA8
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FP_func_8038F6C4(this, local->unk18, 1.0f);
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if( func_80329530(this, 1700) ) break;
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if( func_8028ECAC() == BSGROUP_A_FLYING ) break;
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if( player_movementGroup() == BSGROUP_A_FLYING ) break;
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func_8038F560(this);
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@@ -283,7 +283,7 @@ void FP_func_8038F7AC(Actor *this){
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if(!FP_func_8038F6C4(this, local->unkC, 4.5f))
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break;
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if(func_80329530(this, 1000) || func_8028ECAC() == BSGROUP_A_FLYING){
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if(func_80329530(this, 1000) || player_movementGroup() == BSGROUP_A_FLYING){
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func_8038F528(this);
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break;
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}
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