Documenting Player Utilities and Related
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@@ -135,7 +135,7 @@ void func_8038A384(Actor *this){
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switch(this->state){
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case 1://L8038A5B0
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if(!levelSpecificFlags_get(LEVEL_FLAG_19_FP_UNKNOWN) && func_80329530(this, 0xfa)){
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if(func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT){
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if(player_movementGroup() == BSGROUP_0_NONE || player_movementGroup() == BSGROUP_8_TROT){
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if(sp34 == 0
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&& !jiggyscore_isCollected(JIGGY_2C_FP_BOGGY_3)
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&& !jiggyscore_isSpawned(JIGGY_2C_FP_BOGGY_3)
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