Documenting Player Utilities and Related
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@@ -27,7 +27,7 @@ enum bs_interrupt_e {
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BS_INTR_10,
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BS_INTR_11_DROWN,
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BS_INTR_12, //something with carried objects
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BS_INTR_13, //ff death square?
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BS_INTR_13_FF_DEATH_SQUARE,
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BS_INTR_14, //gv matching game?, forces jump state
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BS_INTR_15,
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BS_INTR_16_THROW_CARRIED_OBJ, //carry_object_throw_volume
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