Documenting Player Utilities and Related
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@@ -27,7 +27,7 @@ enum bs_interrupt_e {
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BS_INTR_10,
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BS_INTR_11_DROWN,
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BS_INTR_12, //something with carried objects
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BS_INTR_13, //ff death square?
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BS_INTR_13_FF_DEATH_SQUARE,
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BS_INTR_14, //gv matching game?, forces jump state
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BS_INTR_15,
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BS_INTR_16_THROW_CARRIED_OBJ, //carry_object_throw_volume
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@@ -5314,9 +5314,12 @@ enum common_particle_e{
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};
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enum bsgroup_e {
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BSGROUP_3_WONDERWING = 0x3,
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BSGROUP_4_LOOK = 0x4,
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BSGROUP_5_CLIMB = 0x5,
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BSGROUP_0_NONE,
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BSGROUP_1_INTR,
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BSGROUP_2, // busy?
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BSGROUP_3_WONDERWING,
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BSGROUP_4_LOOK,
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BSGROUP_5_CLIMB,
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BSGROUP_6_TURBO_TALON_TRAINERS,
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BSGROUP_7_CROC_ATTACK,
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BSGROUP_8_TROT,
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@@ -5337,11 +5340,11 @@ enum misc_flag_e{
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BA_FLAG_0, // unused
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BA_FLAG_1_ON_FLIGHT_PAD,
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BA_FLAG_2_ON_SPRING_PAD,
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BA_FLAG_3,
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BA_FLAG_4,
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BA_FLAG_3, // idling?
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BA_FLAG_4, // idling?
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BA_FLAG_5_HAS_PECKED,
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BA_FLAG_6,
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BA_FLAG_7,
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BA_FLAG_7_TOUCHING_JIGGY,
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BA_FLAG_8,
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BA_FLAG_9,
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BA_FLAG_A,
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@@ -5353,14 +5356,14 @@ enum misc_flag_e{
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BA_FLAG_10_TOUCHING_TURBO_TRAINERS,
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BA_FLAG_11, // unused
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BA_FLAG_12_HAS_FLAPPED, // has used flap
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BA_FLAG_13, // related to ground damage ?
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BA_FLAG_13_TOUCHING_DANGEROUS_GROUND, // related to ground damage
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BA_FLAG_14_LOSE_BOGGY_RACE, // in difficult terrain (mud)
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BA_FLAG_15_LOADZONE, // touching loadzone?
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BA_FLAG_16, // related to flying
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BA_FLAG_16_FLYING,
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BA_FLAG_17_FIRST_PERSON_VIEW,
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BA_FLAG_18, // related to underwater state
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BA_FLAG_19, // related to transformations
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BA_FLAG_1A, // related to bee transformation
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BA_FLAG_18_UNDERWATER,
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BA_FLAG_19_SHOULD_TRANSFORM,
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BA_FLAG_1A_OPEN_NOTEDOOR,
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BA_FLAG_1B_TRANSFORMING,
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BA_FLAG_NUM_FLAGS
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