documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -46,7 +46,7 @@ void func_80392690(ActorMarker *marker, enum asset_e text_id, s32 arg2){
this = marker_getActor(marker);
func_8030E6D4(SFX_EA_GRUNTY_LAUGH_1);
func_80328B8C(this, 5, 0.0f, 1);
subaddie_set_state_with_direction(this, 5, 0.0f, 1);
actor_loopAnimation(this);
this->yaw_ideal = 79.0f;
animctrl_setTransitionDuration(this->animctrl, 0.4f);
@@ -72,17 +72,17 @@ void func_80392700(Actor *this) {
func_8028F94C(2, this->position);
func_80311480(0x103F, 0x2A, this->position, this->marker, func_80392690, func_80392610);
mapSpecificFlags_set(6, 0);
func_80328B8C(this, 3, 0.0f, 1);
subaddie_set_state_with_direction(this, 3, 0.0f, 1);
actor_playAnimationOnce(this);
}
if ((this->state == 3) && (actor_animationIsAt(this, 0.999f) != 0)) {
func_80328B8C(this, 4, 0.0f, 1);
subaddie_set_state_with_direction(this, 4, 0.0f, 1);
actor_loopAnimation(this);
}
if (this->state == 5) {
func_80328FB0(this, 12.0f);
if (func_80329480(this) != 0) {
func_80328B8C(this, 5, 0.0f, 1);
subaddie_set_state_with_direction(this, 5, 0.0f, 1);
this->marker->unk2C_2 = TRUE;
}
}