documentation: core2/ba/physics
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@@ -46,7 +46,7 @@ void func_80392690(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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this = marker_getActor(marker);
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func_8030E6D4(SFX_EA_GRUNTY_LAUGH_1);
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func_80328B8C(this, 5, 0.0f, 1);
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subaddie_set_state_with_direction(this, 5, 0.0f, 1);
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actor_loopAnimation(this);
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this->yaw_ideal = 79.0f;
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animctrl_setTransitionDuration(this->animctrl, 0.4f);
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@@ -72,17 +72,17 @@ void func_80392700(Actor *this) {
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func_8028F94C(2, this->position);
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func_80311480(0x103F, 0x2A, this->position, this->marker, func_80392690, func_80392610);
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mapSpecificFlags_set(6, 0);
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func_80328B8C(this, 3, 0.0f, 1);
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subaddie_set_state_with_direction(this, 3, 0.0f, 1);
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actor_playAnimationOnce(this);
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}
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if ((this->state == 3) && (actor_animationIsAt(this, 0.999f) != 0)) {
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func_80328B8C(this, 4, 0.0f, 1);
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subaddie_set_state_with_direction(this, 4, 0.0f, 1);
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actor_loopAnimation(this);
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}
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if (this->state == 5) {
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func_80328FB0(this, 12.0f);
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if (func_80329480(this) != 0) {
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func_80328B8C(this, 5, 0.0f, 1);
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subaddie_set_state_with_direction(this, 5, 0.0f, 1);
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this->marker->unk2C_2 = TRUE;
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}
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}
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