documentation: core2/ba/physics
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@@ -80,7 +80,7 @@ enum file_progress_e chWarpCauldron_getPairedFileProgressFlagIndex(Actor *this){
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}
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void func_8038A704(Actor *this){
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func_80328B8C(this, 3, 0.99f, 1);
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subaddie_set_state_with_direction(this, 3, 0.99f, 1);
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}
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void func_8038A730(Actor *this, f32 *arg1, enum sfx_e arg2, enum sfx_e arg3, u32 arg4) {
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@@ -158,7 +158,7 @@ void func_8038AB90(Actor *this, s32 arg1, s32 arg2, enum sfx_e sfx_id, f32 sfx_t
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func_80324D2C(7.0f, COMUSIC_8C_JINJONATOR_POWERUP);
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}
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this->unk10_12 = 0;
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func_80328AC8(this, arg1);
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subaddie_set_state_forward(this, arg1);
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actor_playAnimationOnce(this);
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func_8028FCBC();
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if (sfx_id != SFX_0_BLOOP) {
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@@ -235,7 +235,7 @@ void chWarpCauldron_update(Actor *this) {
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this->unk38_31 = randi2(0, phi_v0 - sp4C);
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}
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this->scale = 1.8f;
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func_80328B8C(this, 6, 0.99f, 1);
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subaddie_set_state_with_direction(this, 6, 0.99f, 1);
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func_802D09B8(this, 2);
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}
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if (fileProgressFlag_get(chWarpCauldron_getFileProgressFlagIndex(this))) {
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@@ -270,7 +270,7 @@ void chWarpCauldron_update(Actor *this) {
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case 1: //L8038B0F4
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if (func_8038A690(this)) {
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func_8028F918(2);
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func_80328AC8(this, 2);
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subaddie_set_state_forward(this, 2);
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this->unk38_0 = FALSE;
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func_8038A96C(this, 1);
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func_802BAFE4(D_80393620[this->unkF4_8 - 1].unk3);
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