documentation: core2/ba/physics
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@@ -51,7 +51,7 @@ void func_8038BADC(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
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func_80311480(0xD38, 0xC, this->position, this->marker, func_8038BADC, NULL);
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return;
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}
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func_80328A84(this, 1);
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subaddie_set_state(this, 1);
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}
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void func_8038BBC0(Actor *this) {
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@@ -181,14 +181,14 @@ void chBrentilda_update(Actor *this) {
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if (!fileProgressFlag_get(FILEPROG_96_MET_BRENTILDA)) {
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func_80311480(ASSET_10A1_DIALOG_BRENTILDA_MEET, 0xA, this->position, this->marker, func_8038BADC, NULL);
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fileProgressFlag_set(FILEPROG_96_MET_BRENTILDA, TRUE);
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func_80328A84(this, 2);
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subaddie_set_state(this, 2);
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return;
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}
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if (func_8028EFC8() && (sp78[FACE_BUTTON(BUTTON_B)] == 1)) {
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this->unk10_12++;
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this->unk10_12 %= 3;
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func_80311174(local->unk0 + this->unk10_12, 0xB, this->position, this->marker, func_8038BADC, NULL, func_8038BA30);
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func_80328A84(this, 2);
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subaddie_set_state(this, 2);
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return;
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}
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} else {
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@@ -197,13 +197,13 @@ void chBrentilda_update(Actor *this) {
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break;
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case 2:
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if (actor_animationIsAt(this, 0.999f)) {
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func_80328A84(this, 3);
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subaddie_set_state(this, 3);
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return;
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}
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break;
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case 3:
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if (actor_animationIsAt(this, 0.999f)) {
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func_80328A84(this, 2);
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subaddie_set_state(this, 2);
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}
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break;
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}
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