documentation: core2/ba/physics
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@@ -86,7 +86,7 @@ void func_8038E120(ActorMarker * marker, ActorMarker *arg1){
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remaining = local->unk0[0] + local->unk0[1] + local->unk0[2] + local->unk0[3];
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if( remaining <= 0){
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func_8038C148();
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func_80328A84(actor, 3);
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subaddie_set_state(actor, 3);
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chstonejinjo_breakOpen(actor->unk100);
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}
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}//L8038E24C
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@@ -185,7 +185,7 @@ void chjinjonatorbase_update(Actor *this){
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other->position_z = sp38[2] + other->position_z;
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}
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else{//L8038E6FC
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func_80328A84(this, 2);
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subaddie_set_state(this, 2);
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FUNC_8030E624(SFX_7F_HEAVYDOOR_SLAM, 0.8f, 32000);
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func_8030E394(this->unk44_31);
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func_8030DA44(this->unk44_31);
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