documentation: core2/ba/physics
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@@ -2,6 +2,8 @@
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#include "functions.h"
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#include "variables.h"
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#include "core2/ba/physics.h"
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extern void func_80256E24(f32[3], f32, f32, f32, f32, f32);
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extern f32 player_getYaw(void);
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extern void chJigsawDance_setState(Actor *, s32);
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@@ -488,8 +490,8 @@ void func_80296608(void){
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}
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}
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func_80297970(0.0f);
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func_80297A0C(0);
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baphysics_set_target_horizontal_velocity(0.0f);
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baphysics_set_velocity(0);
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break;
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case BS_INTR_25: //L80296B54
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sp2C = 2;
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