documentation: core2/ba/physics
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@@ -60,7 +60,7 @@ void func_8035CF60(ActorMarker * marker, s32 arg1) {
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Actor *actor;
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actor = marker_getActor(marker);
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func_80328B8C(actor, 5, 0.0f, 1);
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subaddie_set_state_with_direction(actor, 5, 0.0f, 1);
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actor_playAnimationOnce(actor);
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FUNC_8030E8B4(SFX_C2_GRUBLIN_EGH, 1.0f, 32000, actor->position, 1250, 2500);
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actor_collisionOff(actor);
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