documentation: core2/ba/physics
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@@ -142,7 +142,7 @@ void __chMinigame_setState(Actor *this, u32 arg1) {
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timedFunc_set_3(2.0f, (GenFunction_3)func_802E4078, MAP_8E_GL_FURNACE_FUN, 1, 1);
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break;
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}
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func_80328A84(this, arg1);
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subaddie_set_state(this, arg1);
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}
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void __chMinigame_free(Actor *this){
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