documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -5,6 +5,7 @@
#include "prop.h"
#include "enums.h"
#include "core2/ba/physics.h"
extern bool player_isInHorizontalRadius(f32[3], f32);
@@ -539,7 +540,7 @@ BKCollisionTri *func_8028EF48(void){
}
void player_getVelocity(f32 dst[3]){
_get_velocity(dst);
baphysics_get_velocity(dst);
}
f32 func_8028EF88(void){
@@ -683,7 +684,7 @@ void func_8028F3D8(f32 arg0[3], f32 arg1, void(*arg2)(ActorMarker *), ActorMarke
}
void func_8028F408(f32 arg0[3]){
func_80297BC4(arg0);
baphysics_set_goto_position(arg0);
}
bool func_8028F428(s32 arg0, ActorMarker *marker) {