documentation: core2/ba/physics
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@@ -1,6 +1,7 @@
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "core2/ba/physics.h"
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extern Actor *func_8032813C(enum actor_e, f32[3], s32);
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@@ -75,10 +76,10 @@ enum hitbox_e func_8028DB14(ActorMarker *arg0){
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break;
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case BS_5_JUMP://8028DCD8
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case BS_3D_FALL_TUMBLING:
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if(_get_vertVelocity() < 0.0f && !func_8028B2E8())
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if(baphysics_get_vertical_velocity() < 0.0f && !func_8028B2E8())
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return HITBOX_A_FAST_FALLING;
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case BS_2F_FALL://8028DD10
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if(_get_vertVelocity() < -1400.0f && !func_8028B2E8())
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if(baphysics_get_vertical_velocity() < -1400.0f && !func_8028B2E8())
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return HITBOX_A_FAST_FALLING;
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default://8028DD4C
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return HITBOX_0_NONE;
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