documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -100,7 +100,7 @@ void func_802DEE1C(Actor *this) {
sp4C = map_getLevel(map_get());
sp44 = sp4C == D_8037DFE4;
if (sp44) {
func_80328B8C(this, 2, 0.0f, 1);
subaddie_set_state_with_direction(this, 2, 0.0f, 1);
actor_loopAnimation(this);
}
switch(sp4C){
@@ -126,7 +126,7 @@ void func_802DEE1C(Actor *this) {
switch(this->state){
case 1:
if (animctrl_isStopped(this->animctrl)) {
func_80328B8C(this, 2, 0.0f, 1);
subaddie_set_state_with_direction(this, 2, 0.0f, 1);
actor_loopAnimation(this);
}
break;
@@ -140,7 +140,7 @@ void func_802DEE1C(Actor *this) {
case 2:
if(gctransition_8030BDC0()) {
func_80328B8C(this, 5, 0.0f, 1);
subaddie_set_state_with_direction(this, 5, 0.0f, 1);
}
break;
@@ -172,7 +172,7 @@ void func_802DF0C8(void) {
sp1C = marker_getActor(D_8037DFE0);
if (sp1C->state != 3) {
func_80328B8C(sp1C, 3, 0.0f, 1);
subaddie_set_state_with_direction(sp1C, 3, 0.0f, 1);
actor_playAnimationOnce(sp1C);
}
}