documentation: core2/ba/physics
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@@ -100,7 +100,7 @@ void func_802DEE1C(Actor *this) {
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sp4C = map_getLevel(map_get());
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sp44 = sp4C == D_8037DFE4;
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if (sp44) {
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func_80328B8C(this, 2, 0.0f, 1);
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subaddie_set_state_with_direction(this, 2, 0.0f, 1);
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actor_loopAnimation(this);
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}
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switch(sp4C){
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@@ -126,7 +126,7 @@ void func_802DEE1C(Actor *this) {
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switch(this->state){
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case 1:
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if (animctrl_isStopped(this->animctrl)) {
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func_80328B8C(this, 2, 0.0f, 1);
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subaddie_set_state_with_direction(this, 2, 0.0f, 1);
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actor_loopAnimation(this);
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}
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break;
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@@ -140,7 +140,7 @@ void func_802DEE1C(Actor *this) {
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case 2:
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if(gctransition_8030BDC0()) {
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func_80328B8C(this, 5, 0.0f, 1);
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subaddie_set_state_with_direction(this, 5, 0.0f, 1);
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}
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break;
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@@ -172,7 +172,7 @@ void func_802DF0C8(void) {
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sp1C = marker_getActor(D_8037DFE0);
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if (sp1C->state != 3) {
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func_80328B8C(sp1C, 3, 0.0f, 1);
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subaddie_set_state_with_direction(sp1C, 3, 0.0f, 1);
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actor_playAnimationOnce(sp1C);
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}
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}
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