documentation: core2/ba/physics
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@@ -29,13 +29,13 @@ bool func_802BAC1C(void) {
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}
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void func_802BAC58(void) {
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f32 sp34[3];
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f32 sp28[3];
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f32 vp_position[3];
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f32 vp_rotation[3];
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f32 sp1C[3];
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viewport_getPosition(sp34);
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viewport_getRotation(sp28);
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func_802BEA4C(sp28, sp34, 150.0f, sp1C);
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viewport_getPosition(vp_position);
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viewport_getRotation(vp_rotation);
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func_802BEA4C(vp_rotation, vp_position, 150.0f, sp1C);
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if (D_8037D810 == NULL) {
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D_8037D810 = func_8032FBE4(sp1C, func_802BABC0, 1, 0x15D);
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}
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