documentation: core2/ba/physics
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@@ -4,6 +4,7 @@
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#include "core2/yaw.h"
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#include "core2/statetimer.h"
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#include "core2/ba/anim.h"
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#include "core2/ba/physics.h"
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f32 func_8024DDD8(f32[3], f32);
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extern void func_8024E71C(s32, f32*);
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@@ -623,12 +624,12 @@ void func_8029C22C(void) {
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return;
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D_80364620 = D_80364620 ? FALSE : TRUE;
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if (_get_horzVelocity() > 100.0f) {
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if (baphysics_get_horizontal_velocity() > 100.0f) {
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if (D_80364620) {
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func_80292864(func_80297A7C() - 20.0f, 20.0f);
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func_80292864(baphysics_get_target_yaw() - 20.0f, 20.0f);
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}
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else{
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func_80292864(func_80297A7C() + 20.0f, 20.0f);
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func_80292864(baphysics_get_target_yaw() + 20.0f, 20.0f);
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}
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}
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}
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@@ -660,7 +661,7 @@ void func_8029C3E8(f32 arg0, f32 arg1) {
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f32 sp28;
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_player_getPosition(sp30);
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sp28 = ml_map_f(_get_horzVelocity(), 0.0f, 1000.0f, arg0, arg1);
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sp28 = ml_map_f(baphysics_get_horizontal_velocity(), 0.0f, 1000.0f, arg0, arg1);
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sp2C = player_getYaw();
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func_802589E4(sp3C, sp2C, sp28);
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sp3C[1] = 0.0f;
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@@ -764,11 +765,11 @@ enum bs_e func_8029C780(void){
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return BS_5_JUMP;
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}
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void func_8029C7F4(enum baanim_update_type_e arg0, enum yaw_state_e yaw_state, s32 arg2, s32 arg3){
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void func_8029C7F4(enum baanim_update_type_e arg0, enum yaw_state_e yaw_state, s32 arg2, BaPhysicsType arg3){
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baanim_setUpdateType(arg0);
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yaw_setUpdateState(yaw_state);
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func_8029957C(arg2);
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func_802978DC(arg3);
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baphysics_set_type(arg3);
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}
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void func_8029C834(enum map_e map_id, s32 exit_id){
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