documentation: core2/ba/physics
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@@ -70,7 +70,7 @@ void __chSnowball_collisionCallback(Actor *this, bool water_collision) {
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func_8030E878(SFX_F_SMALL_WATER_SPLASH, randf2(0.8f, 1.2f), 32000, this->position, 1250.0f, 2500.0f);
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actor_collisionOff(this);
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func_80326310(this);
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func_80328A84(this, 2U);
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subaddie_set_state(this, 2U);
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}
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else{
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func_8030E878(SFX_2F_ORANGE_SPLAT, 1.0f, 32000, this->position, 1250.0f, 2500.0f);
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