documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -2,7 +2,7 @@
#include "functions.h"
#include "variables.h"
extern void func_80328B8C(Actor *, s32, f32, s32);
extern void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
extern void actor_predrawMethod(Actor *);
extern void actor_postdrawMethod(ActorMarker *);
extern Actor *func_8032813C(enum actor_e id, f32[3], s32);
@@ -72,13 +72,13 @@ void chOverlayPressStart_update(Actor *this){
this->initialized = 1;
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
actor_collisionOff(this);
func_80328B8C(this, 1, 0.0f, 1);
subaddie_set_state_with_direction(this, 1, 0.0f, 1);
actor_playAnimationOnce(this);
marker_setFreeMethod(this->marker, chOverlayPressStart_func_802DCC78);
}
if(animctrl_isStopped(this->animctrl)){
func_80328B8C(this, 2, 0.0f, 1);
subaddie_set_state_with_direction(this, 2, 0.0f, 1);
actor_loopAnimation(this);
}
}