documentation: core2/ba/physics
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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extern void func_80328B8C(Actor *, s32, f32, s32);
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extern void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
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extern void actor_predrawMethod(Actor *);
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extern void actor_postdrawMethod(ActorMarker *);
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extern Actor *func_8032813C(enum actor_e id, f32[3], s32);
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@@ -72,13 +72,13 @@ void chOverlayPressStart_update(Actor *this){
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this->initialized = 1;
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this->depth_mode = MODEL_RENDER_DEPTH_NONE;
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actor_collisionOff(this);
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func_80328B8C(this, 1, 0.0f, 1);
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subaddie_set_state_with_direction(this, 1, 0.0f, 1);
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actor_playAnimationOnce(this);
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marker_setFreeMethod(this->marker, chOverlayPressStart_func_802DCC78);
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}
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if(animctrl_isStopped(this->animctrl)){
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func_80328B8C(this, 2, 0.0f, 1);
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subaddie_set_state_with_direction(this, 2, 0.0f, 1);
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actor_loopAnimation(this);
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}
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}
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