documentation: core2/ba/physics
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@@ -79,7 +79,7 @@ void func_802DA740(Actor *this){
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break;
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case 2: //L802DA7C4
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if(actor_animationIsAt(this, 0.9999f)){
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func_80328B8C(this, 1, 0.0001f, 1);
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subaddie_set_state_with_direction(this, 1, 0.0001f, 1);
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}
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else{
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if(local->unk0 && actor_animationIsAt(this, 0.05f)){
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@@ -89,7 +89,7 @@ void func_802DA740(Actor *this){
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break;
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case 3: //L802DA838
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if(actor_animationIsAt(this, 0.9999f)){
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func_80328B8C(this, 1, 0.0001f, 1);
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subaddie_set_state_with_direction(this, 1, 0.0001f, 1);
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}
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else if(local->unk0){
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if(actor_animationIsAt(this, 0.3f)){
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