documentation: core2/ba/physics
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@@ -81,15 +81,15 @@ void chJigsawDance_setState(Actor * this, u32 arg1){
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switch(arg1){
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case 3:
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if(this->state == 1){
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func_80328A84(this, 2);
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subaddie_set_state(this, 2);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_ONCE);
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}
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break;
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case 2:
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func_80328A84(this, 3);
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subaddie_set_state(this, 3);
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break;
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case 1:
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func_80328A84(this, 4);
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subaddie_set_state(this, 4);
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break;
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case 4:
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player_getPosition(this->position);
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@@ -100,7 +100,7 @@ void chJigsawDance_setState(Actor * this, u32 arg1){
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animctrl_start(this->animctrl, "chjigsawdance.c", 0x97);
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break;
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case 5:
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func_80328A84(this, 5);
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subaddie_set_state(this, 5);
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this->marker->propPtr->unk8_4 = 0;
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break;
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}
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