documentation: core2/ba/physics
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@@ -232,20 +232,20 @@ void __chicecube_die(ActorMarker *marker, ActorMarker *other_marker){
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}
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void func_8035A998(Actor *this){
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func_80328B8C(this, 1, 0.0001f, 1);
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subaddie_set_state_with_direction(this, 1, 0.0001f, 1);
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actor_playAnimationOnce(this);
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this->unk38_31 = 0;
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}
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void func_8035A9E0(Actor *this){
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func_80328B8C(this, 3, animctrl_getAnimTimer(this->animctrl), 1);
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subaddie_set_state_with_direction(this, 3, animctrl_getAnimTimer(this->animctrl), 1);
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actor_loopAnimation(this);
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this->unk38_31 = 1;
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this->unk28 = 0.0f;
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}
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void func_8035AA40(Actor *this){
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func_80328B8C(this, 5, 0.9999f, 0);
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subaddie_set_state_with_direction(this, 5, 0.9999f, 0);
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actor_playAnimationOnce(this);
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this->unk38_31 = 1;
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}
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@@ -305,7 +305,7 @@ void chicecube_update(Actor *this){
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if( func_80359DF4(this, 900)
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|| (this->unkF4_8 == 2 && func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE))
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){
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func_80328B8C(this, 2, 0.0001f, 1);
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subaddie_set_state_with_direction(this, 2, 0.0001f, 1);
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actor_playAnimationOnce(this);
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this->unk38_31 = 0x1;
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}
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@@ -330,7 +330,7 @@ void chicecube_update(Actor *this){
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}
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func_8035A694(this);
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if(!func_80359DF4(this, 1300)){
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func_80328B8C(this, 4, animctrl_getAnimTimer(this->animctrl), 1);
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subaddie_set_state_with_direction(this, 4, animctrl_getAnimTimer(this->animctrl), 1);
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actor_loopAnimation(this);
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this->unk38_31 = 1;
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}
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