documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -232,20 +232,20 @@ void __chicecube_die(ActorMarker *marker, ActorMarker *other_marker){
}
void func_8035A998(Actor *this){
func_80328B8C(this, 1, 0.0001f, 1);
subaddie_set_state_with_direction(this, 1, 0.0001f, 1);
actor_playAnimationOnce(this);
this->unk38_31 = 0;
}
void func_8035A9E0(Actor *this){
func_80328B8C(this, 3, animctrl_getAnimTimer(this->animctrl), 1);
subaddie_set_state_with_direction(this, 3, animctrl_getAnimTimer(this->animctrl), 1);
actor_loopAnimation(this);
this->unk38_31 = 1;
this->unk28 = 0.0f;
}
void func_8035AA40(Actor *this){
func_80328B8C(this, 5, 0.9999f, 0);
subaddie_set_state_with_direction(this, 5, 0.9999f, 0);
actor_playAnimationOnce(this);
this->unk38_31 = 1;
}
@@ -305,7 +305,7 @@ void chicecube_update(Actor *this){
if( func_80359DF4(this, 900)
|| (this->unkF4_8 == 2 && func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE))
){
func_80328B8C(this, 2, 0.0001f, 1);
subaddie_set_state_with_direction(this, 2, 0.0001f, 1);
actor_playAnimationOnce(this);
this->unk38_31 = 0x1;
}
@@ -330,7 +330,7 @@ void chicecube_update(Actor *this){
}
func_8035A694(this);
if(!func_80359DF4(this, 1300)){
func_80328B8C(this, 4, animctrl_getAnimTimer(this->animctrl), 1);
subaddie_set_state_with_direction(this, 4, animctrl_getAnimTimer(this->animctrl), 1);
actor_loopAnimation(this);
this->unk38_31 = 1;
}