documentation: core2/ba/physics
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@@ -97,14 +97,14 @@ void func_8035EE48(Actor *this){
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}
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void func_8035EE80(Actor *this){
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func_80328A84(this, 3);
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subaddie_set_state(this, 3);
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actor_loopAnimation(this);
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this->unk28 = 10.5f;
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func_8035EE48(this);
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}
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void func_8035EEC0(Actor *this){
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func_80328A84(this, 4);
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subaddie_set_state(this, 4);
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actor_loopAnimation(this);
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this->unk28 = 9.0f;
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func_8035EE48(this);
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@@ -130,7 +130,7 @@ void func_8035EF9C(ActorMarker *marker, ActorMarker *other_marker) {
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this = marker_getActor(marker);
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local = (ActorLocal_core2_D7D10 *)&this->local;
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this->velocity[2] = 0.0f;
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func_80328B8C(this, 7, 0.02f, 1);
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subaddie_set_state_with_direction(this, 7, 0.02f, 1);
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actor_playAnimationOnce(this);
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local->unk0 = 2;
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actor_collisionOff(this);
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@@ -149,7 +149,7 @@ void func_8035F048(ActorMarker *marker, ActorMarker *other_marker) {
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FUNC_8030E8B4(SFX_F9_GRUNTLING_NOISE_1, 1.2f, 22000, this->position, 1750, 3500);
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FUNC_8030E8B4(SFX_1D_HITTING_AN_ENEMY_1, 0.9f, 22000, this->position, 1750, 3500);
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this->velocity[2] = 0.0f;
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func_80328B8C(this, 6, 0.02f, 1);
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subaddie_set_state_with_direction(this, 6, 0.02f, 1);
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actor_playAnimationOnce(this);
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local->unk0 = 2;
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func_8035EE48(this);
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@@ -199,7 +199,7 @@ void func_8035F138(Actor *this) {
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}
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animctrl_setAnimTimer(this->animctrl, 0.0f);
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if (func_80329530(this, (s32) (this->scale * 650.0f)) && func_803292E0(this)) {
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func_80328A84(this, 2U);
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subaddie_set_state(this, 2U);
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actor_playAnimationOnce(this);
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this->unk1C[1] = 1.0f;
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this->unk44_31 = func_8030ED2C(SFX_2C_PULLING_NOISE, 3);
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@@ -251,7 +251,7 @@ void func_8035F138(Actor *this) {
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}
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this->unk38_31 -= sp2C;
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if (func_8035ED60(this)) {
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func_80328B8C(this, 5, 0.99f, 0);
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subaddie_set_state_with_direction(this, 5, 0.99f, 0);
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actor_playAnimationOnce(this);
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this->unk28 = 0.0f;
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this->unk1C[1] = 1.9f;
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@@ -275,7 +275,7 @@ void func_8035F138(Actor *this) {
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func_8030DBB4(this->unk44_31, this->unk1C[1]);
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}
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if (animctrl_getAnimTimer(this->animctrl) <= 0.02) {
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func_80328B8C(this, 1, 0.02f, 1);
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subaddie_set_state_with_direction(this, 1, 0.02f, 1);
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actor_playAnimationOnce(this);
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this->unk28 = 0.0f;
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func_8035EE48(this);
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