documentation: core2/ba/physics
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@@ -56,7 +56,7 @@ void chgloop_update(Actor *this){
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case 2://L802D14DC
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actor_loopAnimation(this);
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if(this->unk54 != 0.0f)
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func_80328A84(this, 4);
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subaddie_set_state(this, 4);
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if( !mapSpecificFlags_get(2)
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&& func_80329530(this, 350)
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@@ -69,7 +69,7 @@ void chgloop_update(Actor *this){
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case 4://L802D1558
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actor_playAnimationOnce(this);
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if(this->unk54 == 0.0f)
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func_80328A84(this, 2);
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subaddie_set_state(this, 2);
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if(actor_animationIsAt(this, 0.6f)){
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if(this->marker->unk14_21){
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