documentation: core2/ba/physics
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@@ -23,7 +23,7 @@ void func_802CE7E0(ActorMarker *marker, ActorMarker *other){
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Actor *actor = marker_getActor(marker);
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FUNC_8030E8B4(SFX_11_WOOD_BREAKING_1, 1.0f, 28000, actor->position, 300, 3000);
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FUNC_8030E8B4(SFX_D_EGGSHELL_BREAKING, 1.0f, 28000, actor->position, 300, 3000);
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func_80328A84(actor, 2);
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subaddie_set_state(actor, 2);
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actor_playAnimationOnce(actor);
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marker->collidable = FALSE;
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actor->unk138_27 = 3;
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