documentation: core2/ba/physics
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@@ -1,6 +1,7 @@
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "core2/ba/physics.h"
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void func_80292E80(s32, f32);
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@@ -9,8 +10,8 @@ void ncDynamicCamD_func_802BF2C0(f32);
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void func_802B6270(void){
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baanim_playForDuration_once(ASSET_77_ANIM_BSTIMEOUT, 3.2f);
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func_8029C7F4(1,1,3,2);
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func_80297970(0.0f);
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func_8029C7F4(1,1,3, BA_PHYSICS_NORMAL);
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baphysics_set_target_horizontal_velocity(0.0f);
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func_802914CC(0xd);
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yaw_setIdeal(func_8029B41C() + 35.0f);
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ncDynamicCamD_func_802BF2C0(80.0f);
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@@ -50,8 +51,8 @@ void func_802B63F8(void){
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func_8029C848(aCtrl);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP);
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animctrl_start(aCtrl, "bstimeout.c", 0x7e);
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func_8029C7F4(1,1,3,7);
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func_80297970(0.0f);
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func_8029C7F4(1,1,3,BA_PHYSICS_FREEZE);
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baphysics_set_target_horizontal_velocity(0.0f);
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func_802914CC(0xd);
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yaw_setIdeal(func_8029B41C() + 35.0f);
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ncDynamicCamD_func_802BF2C0(80.0f);
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