documentation: core2/ba/physics
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@@ -3,6 +3,7 @@
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#include "variables.h"
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#include "core2/statetimer.h"
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#include "core2/ba/anim.h"
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#include "core2/ba/physics.h"
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extern ActorMarker *carriedobj_getMarker(void);
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@@ -22,9 +23,9 @@ void bsthrow_init(void){
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baanim_setUpdateType(BAANIM_UPDATE_1_NORMAL);
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yaw_setUpdateState(1);
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func_8029957C(3);
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func_802978DC(3);
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func_80297970(0.0f);
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func_80297A0C(0);
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baphysics_set_type(BA_PHYSICS_LOCKED_ROTATION);
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baphysics_set_target_horizontal_velocity(0.0f);
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baphysics_set_velocity(0);
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D_8037D580 = 0;
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}
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