documentation: core2/ba/physics
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@@ -3,6 +3,7 @@
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#include "variables.h"
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#include "bsint.h"
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#include "core2/statetimer.h"
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#include "core2/ba/physics.h"
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extern f32 func_8029B2E8(void);
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void yaw_setVelocityBounded(f32, f32);
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@@ -91,8 +92,8 @@ void bsstand_init(void){
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climbRelease();
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baanim_playForDuration_once(ASSET_6F_ANIM_BSSTAND_IDLE, 5.5f);
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func_8029C7F4(1,1,1,2);
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func_80297970(0.0f);
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func_8029C7F4(1,1,1, BA_PHYSICS_NORMAL);
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baphysics_set_target_horizontal_velocity(0.0f);
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func_802900B4();
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D_8037D540 = 0;
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D_8037D544 = 0;
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@@ -279,8 +280,8 @@ void bsstand_end(void){
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//bsStand_Land_init
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void bsstand_landing_init(void){
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func_8029C7F4(1,1,1,2);
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func_80297970(0.0f);
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func_8029C7F4(1,1,1, BA_PHYSICS_NORMAL);
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baphysics_set_target_horizontal_velocity(0.0f);
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}
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//bsStand_Land_update
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