documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -1,6 +1,8 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/ba/physics.h"
ActorMarker *bssled_gSledMarker;
@@ -25,8 +27,8 @@ void func_802B3F60(void){
void bssled_init(void){
func_802B3F20();
baanim_playForDuration_loopSmooth(ASSET_228_ANIM_BANJO_SLED, 1.8f);
func_8029C7F4(1, 1, 3, 7);
func_80297970(0.0f);
func_8029C7F4(1, 1, 3, BA_PHYSICS_FREEZE);
baphysics_set_target_horizontal_velocity(0.0f);
func_80294A8C(0);
func_80294378(6);
}