documentation: core2/ba/physics
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@@ -1,6 +1,8 @@
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "core2/ba/physics.h"
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ActorMarker *bssled_gSledMarker;
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@@ -25,8 +27,8 @@ void func_802B3F60(void){
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void bssled_init(void){
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func_802B3F20();
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baanim_playForDuration_loopSmooth(ASSET_228_ANIM_BANJO_SLED, 1.8f);
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func_8029C7F4(1, 1, 3, 7);
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func_80297970(0.0f);
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func_8029C7F4(1, 1, 3, BA_PHYSICS_FREEZE);
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baphysics_set_target_horizontal_velocity(0.0f);
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func_80294A8C(0);
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func_80294378(6);
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}
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