documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -1,10 +1,11 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/ba/physics.h"
extern void player_setYPosition(f32);
extern void yaw_applyIdeal(void);
extern void func_802978DC(int);
extern f32 func_80257A44(f32, f32);
extern f32 cosf(f32);
extern f32 ml_remainder_f(f32, f32);
@@ -260,14 +261,14 @@ static void __bsdronexform_setState(int next_state){
func_802AFBA0(180.0f);
func_802AFBAC(0.04f);
func_802B01B0(0.05f);
func_802978DC(7);
baphysics_set_type(BA_PHYSICS_FREEZE);
func_8029E3C0(0, 2.8f);
FUNC_8030E624(SFX_17E_MUMBO_TRANSFORMATION_01, 1.0f, 15000);
break;
case 2:// 802B02A8
func_8029E3C0(0, 0.5f);
func_802978DC(0xb);
baphysics_set_type(BA_PHYSICS_TRANSFORM);
break;
case 3:// 802B02C4
@@ -314,7 +315,7 @@ static void __bsdronexform_setState(int next_state){
case 9:// 802B0438
D_8037D470.unk1C = 0;
func_8029E3C0(0, 0.7f);
func_802978DC(7);
baphysics_set_type(BA_PHYSICS_FREEZE);
break;
}
}
@@ -324,9 +325,9 @@ void bsdronexform_init(void){
enum asset_e sp18;
func_8029BCAC(&sp18, &sp1C);
baanim_playForDuration_loopSmooth(sp18, sp1C);
func_8029C7F4(1,1,3,7);
func_80297A0C(0);
func_80297930(0);
func_8029C7F4(1,1,3, BA_PHYSICS_FREEZE);
baphysics_set_velocity(0);
baphysics_set_target_velocity(0);
pitch_setIdeal(0.0f);
roll_setIdeal(0.0f);
func_80294378(6);