documentation: core2/ba/physics
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@@ -2,6 +2,8 @@
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#include "functions.h"
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#include "variables.h"
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#include "core2/ba/physics.h"
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/* .bss */
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struct {
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ParticleEmitter *unk0;
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@@ -93,7 +95,7 @@ void bsDroneVanish_init(void){
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func_8029BCF8(&anim_id, &anim_duration);
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baanim_playForDuration_loopSmooth(anim_id, anim_duration);
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func_8029C7F4(1,1,3,7);
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func_8029C7F4(1,1,3, BA_PHYSICS_FREEZE);
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func_80294378(6);
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__bsDroneVanish_init();
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D_8037D468 = 0;
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