documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -1,7 +1,7 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/ba/physics.h"
void func_802915CC(f32);
@@ -17,9 +17,9 @@ int bsclaw_hitboxActive(void){
void bsclaw_init(void){
baanim_playForDuration_once(ASSET_5_ANIM_BSPUNCH, 1.3f);
func_8029C7F4(1,1,3,3);
func_8029797C(yaw_getIdeal());
func_80297970(160.0f);
func_8029C7F4(1,1,3, BA_PHYSICS_LOCKED_ROTATION);
baphysics_set_target_yaw(yaw_getIdeal());
baphysics_set_target_horizontal_velocity(160.0f);
func_802915CC(80.0f);
_bsclawHitboxActive = 0;
}
@@ -37,7 +37,7 @@ void bsclaw_update(void){
|| animctrl_isAt(aCtrl, 0.5788f)
|| (0.4788 < sp24 && sp24 < 0.6788);
if(animctrl_isAt(aCtrl, 0.5788f))
func_80297970(0.0f);
baphysics_set_target_horizontal_velocity(0.0f);
func_8029AD28(0.08f, 3);
func_8029AD28(0.34f, 4);