documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -3,6 +3,7 @@
#include "variables.h"
#include "core2/ba/anim.h"
#include "core2/ba/physics.h"
const f32 D_80364AD0 = 80.0f;
const f32 D_80364AD4 = 425.0f;
@@ -19,9 +20,9 @@ u8 D_8037D3B4;
void func_802AA400(void){
f32 sp1C = func_8029B30C();
if(!func_8029B300()){
func_80297970(0.0f);
baphysics_set_target_horizontal_velocity(0.0f);
}else{
func_80297970(ml_interpolate_f(sp1C, D_80364AD0, D_80364AD4));
baphysics_set_target_horizontal_velocity(ml_interpolate_f(sp1C, D_80364AD0, D_80364AD4));
}
}
@@ -79,8 +80,8 @@ void func_802AA58C(enum bs_e *arg0){
void bsbwhirl_enter_init(void){
baanim_playForDuration_onceSmooth(ASSET_22_ANIM_BSWHIRL_EXIT, 0.5f);
func_8029C7F4(1,1,1,2);
func_80297970(0.0f);
func_8029C7F4(1,1,1, BA_PHYSICS_NORMAL);
baphysics_set_target_horizontal_velocity(0.0f);
func_8029B324(0, 0.03f);
func_8029B324(1, 1.0f);
func_8029E070(1);
@@ -107,8 +108,8 @@ void bsbwhirl_enter_end(void){
void bsbwhirl_stand_init(void){
baanim_playForDuration_loopSmooth(ASSET_23_ANIM_BSWONDERWING_IDLE, 1.0f);
func_8029C7F4(1,1,1,2);
func_80297970(0.0f);
func_8029C7F4(1,1,1, BA_PHYSICS_NORMAL);
baphysics_set_target_horizontal_velocity(0.0f);
}
void bsbwhirl_stand_update(void){
@@ -134,8 +135,7 @@ void bsbwhirl_stand_end(void){
void bsbwhirl_walk_init(void){
baanim_playForDuration_loopSmooth(ASSET_11_ANIM_BSWHIRL_WALK, 0.53f);
baanim_setVelocityMapRanges(D_80364AD0, D_80364AD4, D_80364AD8, D_80364ADC);
func_8029C7F4(2,1,1,2);
func_8029C7F4(2,1,1, BA_PHYSICS_NORMAL);
}
void bsbwhirl_walk_update(void){
@@ -145,7 +145,7 @@ void bsbwhirl_walk_update(void){
func_8029AD28(0.97f, 3);
func_802AA400();
if(!func_8029B300() && func_80297C04(1.0f))
if(!func_8029B300() && baphysics_is_slower_than(1.0f))
sp1C = BS_1B_WONDERWING_IDLE;
if(button_released(BUTTON_Z))
@@ -180,15 +180,15 @@ void bsbwhirl_jump_init(void){
animctrl_setSubRange(aCtrl, 0.0f, 0.4495f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
animctrl_start(aCtrl, "bsbwhirl.c", 0x181);
func_8029C7F4(1,1,3,6);
func_8029C7F4(1,1,3,BA_PHYSICS_AIRBORN);
if(func_8029B2E8() != 0.0f)
yaw_setIdeal(func_8029B33C());
func_8029797C(yaw_getIdeal());
baphysics_set_target_yaw(yaw_getIdeal());
func_802AA400();
func_802979AC(yaw_getIdeal(), func_80297A64());
player_setYVelocity(D_80364AE0);
gravity_set(D_80364AE4);
baphysics_set_horizontal_velocity(yaw_getIdeal(), baphysics_get_target_horizontal_velocity());
baphysics_set_vertical_velocity(D_80364AE0);
baphysics_set_gravity(D_80364AE4);
func_80299B58(0.91f, 1.09f);
D_8037D3B4 = 0;
}
@@ -200,9 +200,9 @@ void bsbwhirl_jump_update(void){
__bsbwhirl_spawnSparkle();
func_802AA400();
_get_velocity(&sp1C);
baphysics_get_velocity(sp1C);
if(button_released(BUTTON_A) && 0.0f < sp1C[1])
gravity_reset();
baphysics_reset_gravity();
switch(D_8037D3B4){
case 0://L802AAB48
@@ -236,7 +236,7 @@ void bsbwhirl_jump_update(void){
}
void bsbwhirl_jump_end(void){
gravity_reset();
baphysics_reset_gravity();
__bsbwhirl_end();
}
@@ -252,7 +252,7 @@ void bsbwhirl_exit_init(void){
animctrl_start(aCtrl, "bsbwhirl.c", 0x201);
baanim_setUpdateType(BAANIM_UPDATE_1_NORMAL);
func_8029957C(2);
func_80297970(0.0f);
baphysics_set_target_horizontal_velocity(0.0f);
comusic_8025AB44(COMUSIC_25_USING_GOLD_FEATHERS, 0.0f, 0xFA0);
}
@@ -285,8 +285,8 @@ void bsbwhirl_drone_end(void){
void func_802AADBC(void){
baanim_playForDuration_loopSmooth(ASSET_23_ANIM_BSWONDERWING_IDLE, 1.0f);
func_8029C7F4(1,1,3,2);
func_80297970(0.0f);
func_8029C7F4(1,1,3, BA_PHYSICS_NORMAL);
baphysics_set_target_horizontal_velocity(0.0f);
func_8029C674();
}