documentation: core2/ba/physics
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@@ -2,6 +2,8 @@
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#include "functions.h"
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#include "variables.h"
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#include "core2/ba/physics.h"
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/* .bss */
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u8 D_8037D2E0;
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u8 D_8037D2E1;
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@@ -9,9 +11,9 @@ u8 D_8037D2E1;
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/* .code */
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void bseggass_init(void){
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baanim_playForDuration_onceSmooth(ASSET_2B_ANIM_BSEGGASS, 1.0f);
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func_8029C7F4(1,3,1,3);
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func_8029C7F4(1,3,1, BA_PHYSICS_LOCKED_ROTATION);
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yaw_setVelocityBounded(350.0f, 14.0f);
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func_80297970(0.0f);
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baphysics_set_target_horizontal_velocity(0.0f);
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func_8029E058(1);
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D_8037D2E0 = (D_8037D2E1 = 1);
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func_802952A8(5,0);
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@@ -60,6 +62,6 @@ void bseggass_update(void) {
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void bseggass_end(void){
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func_802952A8(5, 1);
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gravity_reset();
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baphysics_reset_gravity();
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func_8029E058(0);
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}
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