documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -3,6 +3,7 @@
#include "variables.h"
#include "core2/yaw.h"
#include "core2/ba/anim.h"
#include "core2/ba/physics.h"
void func_80293D48(f32,f32);
@@ -41,10 +42,10 @@ void func_8029E48C(void){
f32 sp1C = func_8029B30C();
if(func_8029B300() == 0){
func_80297970(0.0f);
baphysics_set_target_horizontal_velocity(0.0f);
}
else{
func_80297970(ml_interpolate_f(sp1C, D_80364960, D_80364964));
baphysics_set_target_horizontal_velocity(ml_interpolate_f(sp1C, D_80364960, D_80364964));
}
}
@@ -79,8 +80,8 @@ int bsant_inSet(s32 move_indx){
void bsant_idle_init(void){
func_8029E554();
baanim_playForDuration_loopSmooth(ASSET_5E_ANIM_BSANT_IDLE, 1.2f);
func_8029C7F4(1,YAW_STATE_1_DEFAULT,1,2);
func_80297970(0.0f);
func_8029C7F4(1,YAW_STATE_1_DEFAULT,1,BA_PHYSICS_NORMAL);
baphysics_set_target_horizontal_velocity(0.0f);
pitch_setAngVel(1000.0f, 12.0f);
roll_setAngularVelocity(1000.0f, 12.0f);
miscflag_set(3);
@@ -115,7 +116,7 @@ void bsant_idle_end(void){
void bsant_walk_init(void){
func_8029E554();
baanim_playForDuration_loopSmooth(ASSET_5F_ANIM_BSANT_WALK, 0.8f);
func_8029C7F4(2,YAW_STATE_1_DEFAULT,1,2);
func_8029C7F4(2, YAW_STATE_1_DEFAULT,1, BA_PHYSICS_NORMAL);
baanim_setVelocityMapRanges(D_80364960, D_80364964, D_80364968, D_8036496C);
func_802900B4();
}
@@ -133,7 +134,7 @@ void bsant_walk_update(void){
if(animctrl_isAt(aCtrl, 0.2781f))
func_8029E448(1);
if(func_8029B300() == 0 && func_80297C04(1.0f))
if(func_8029B300() == 0 && baphysics_is_slower_than(1.0f))
sp1C = BS_35_ANT_IDLE;
if(func_8028B094())
@@ -161,14 +162,14 @@ void bsant_jump_init(void){
animctrl_setSubRange(aCtrl, 0.0f, 0.4423f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
animctrl_start(aCtrl, "bsant.c", 0x17c);
func_8029C7F4(1,YAW_STATE_1_DEFAULT,3,6);
func_8029C7F4(1, YAW_STATE_1_DEFAULT, 3, BA_PHYSICS_AIRBORN);
if(func_8029B2E8() != 0.0f)
yaw_setIdeal(func_8029B33C());
func_8029797C(yaw_getIdeal());
baphysics_set_target_yaw(yaw_getIdeal());
func_8029E48C();
func_802979AC(yaw_getIdeal(), func_80297A64());
player_setYVelocity(D_80364970);
gravity_set(D_80364974);
baphysics_set_horizontal_velocity(yaw_getIdeal(), baphysics_get_target_horizontal_velocity());
baphysics_set_vertical_velocity(D_80364970);
baphysics_set_gravity(D_80364974);
func_8029E3E0();
D_8037D294 = 0;
}
@@ -180,10 +181,10 @@ void bsant_jump_update(void){
f32 sp1C[3];
func_8029E48C();
_get_velocity(sp1C);
baphysics_get_velocity(sp1C);
if(button_released(BUTTON_A) && 0.0f < sp1C[1])
gravity_reset();
baphysics_reset_gravity();
switch(D_8037D294){
case 0://L8029EA88
@@ -213,7 +214,7 @@ void bsant_jump_update(void){
break;
}//L8029EB38
if(func_8028B2E8()){
func_80297970(0.0f);
baphysics_set_target_horizontal_velocity(0.0f);
if(func_8029B300() > 0)
sp2C = BS_ANT_WALK;
@@ -225,7 +226,7 @@ void bsant_jump_update(void){
}
void bsant_jump_end(void){
gravity_reset();
baphysics_reset_gravity();
func_8029E4EC();
}
@@ -239,7 +240,7 @@ void bsant_fall_init(void){
animctrl_setStart(aCtrl, 0.4423f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_STOPPED);
animctrl_start(aCtrl, "bsant.c", 0x208);
func_8029C7F4(1,YAW_STATE_1_DEFAULT,3,6);
func_8029C7F4(1, YAW_STATE_1_DEFAULT, 3, BA_PHYSICS_AIRBORN);
D_8037D294 = 0;
}
@@ -252,7 +253,7 @@ void bsant_fall_update(void){
if(D_8037D298)
func_8029E48C();
_get_velocity(sp1C);
baphysics_get_velocity(sp1C);
switch(D_8037D294){
case 0:
if(func_8028B254(0x5A)){
@@ -300,12 +301,12 @@ static void __bsant_recoil_init(int take_damage){
func_80257F18(sp20, sp2C, &sp38);
yaw_setIdeal(mlNormalizeAngle(sp38 + 180.0f));
yaw_applyIdeal();
func_80297970(200.0f);
func_8029797C(sp38);
func_802979AC(sp38, func_80297A64());
func_8029C7F4(1,YAW_STATE_1_DEFAULT,2,3);
player_setYVelocity(510.0f);
gravity_set(-1200.0f);
baphysics_set_target_horizontal_velocity(200.0f);
baphysics_set_target_yaw(sp38);
baphysics_set_horizontal_velocity(sp38, baphysics_get_target_horizontal_velocity());
func_8029C7F4(1, YAW_STATE_1_DEFAULT, 2, BA_PHYSICS_LOCKED_ROTATION);
baphysics_set_vertical_velocity(510.0f);
baphysics_set_gravity(-1200.0f);
baMarker_collisionOff();
func_80292E48();
D_8037D294 = 0;
@@ -336,7 +337,7 @@ static void __bsant_recoil_update(void){
static void __bsant_recoil_end(void){
func_80297CA8();
gravity_reset();
baphysics_reset_gravity();
baMarker_collisionOn();
func_80292EA4();
func_8029E4EC();
@@ -387,12 +388,12 @@ void bsant_die_init(void){
D_8037D290 = 250.0f;
yaw_setIdeal(mlNormalizeAngle(sp38 + 180.0f));
yaw_applyIdeal();
func_80297970(D_8037D290);
func_8029797C(sp38);
func_802979AC(sp38, func_80297A64());
func_8029C7F4(1,YAW_STATE_1_DEFAULT,2,3);
player_setYVelocity(510.0f);
gravity_set(-1200.0f);
baphysics_set_target_horizontal_velocity(D_8037D290);
baphysics_set_target_yaw(sp38);
baphysics_set_horizontal_velocity(sp38, baphysics_get_target_horizontal_velocity());
func_8029C7F4(1, YAW_STATE_1_DEFAULT, 2, BA_PHYSICS_LOCKED_ROTATION);
baphysics_set_vertical_velocity(510.0f);
baphysics_set_gravity(-1200.0f);
pitch_setAngVel(1000.0f, 12.0f);
func_802914CC(0xd);
ncDynamicCamD_func_802BF2C0(30.0f);
@@ -406,7 +407,7 @@ void bsant_die_init(void){
void bsant_die_update(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
func_80297970(D_8037D290);
baphysics_set_target_horizontal_velocity(D_8037D290);
func_80299628(0);
switch(D_8037D294){
case 0://L8029F270
@@ -440,7 +441,7 @@ void bsant_die_update(void){
void bsant_die_end(void){
func_8024BD08(0);
gravity_reset();
baphysics_reset_gravity();
pitch_setIdeal(0.0f);
roll_setIdeal(0.0f);
func_80291548();
@@ -450,8 +451,8 @@ void bsant_die_end(void){
void func_8029F398(void){
func_8029E554();
baanim_playForDuration_loopSmooth(ASSET_5E_ANIM_BSANT_IDLE, 2.0f);
func_8029C7F4(1,YAW_STATE_1_DEFAULT,3,2);
func_80297970(0.0f);
func_8029C7F4(1, YAW_STATE_1_DEFAULT, 3, BA_PHYSICS_NORMAL);
baphysics_set_target_horizontal_velocity(0.0f);
func_8029C674();
func_802B3A50();
}