documentation: core2/ba/physics
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@@ -79,10 +79,10 @@ f32 viewport_getYaw(void){
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return viewportRotation[1];
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}
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void func_8024C794(f32 *arg0, f32 *arg1, f32 *arg2){
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*arg0 = viewportRotation[0];
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*arg1 = viewportRotation[1];
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*arg2 = viewportRotation[2];
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void func_8024C794(f32 *pitch, f32 *yaw, f32 *roll){
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*pitch = viewportRotation[0];
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*yaw = viewportRotation[1];
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*roll = viewportRotation[2];
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}
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void func_8024C7B8(Gfx **gfx, Mtx **mtx){
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