documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -76,7 +76,7 @@ void chtreasure_update(Actor *this){
this->unk5C = animctrl_getAnimTimer(this->animctrl) *300.0; //radius of 300.0f
if(animctrl_isStopped(this->animctrl)){
actor_loopAnimation(this);
func_80328AC8(this, 2);
subaddie_set_state_forward(this, 2);
this->marker->propPtr->unk8_3 = 1;
actor_collisionOn(this);
func_8030E878(SFX_3F2_UNKNOWN, randf2(1.2f, 1.3f), 20000, this->position, 200.0f, 1500.0f);