documentation: core2/ba/physics
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@@ -76,7 +76,7 @@ void chtreasure_update(Actor *this){
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this->unk5C = animctrl_getAnimTimer(this->animctrl) *300.0; //radius of 300.0f
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if(animctrl_isStopped(this->animctrl)){
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actor_loopAnimation(this);
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func_80328AC8(this, 2);
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subaddie_set_state_forward(this, 2);
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this->marker->propPtr->unk8_3 = 1;
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actor_collisionOn(this);
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func_8030E878(SFX_3F2_UNKNOWN, randf2(1.2f, 1.3f), 20000, this->position, 200.0f, 1500.0f);
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