documentation: core2/ba/physics
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@@ -83,7 +83,7 @@ void chLeaky_update(Actor *this) {
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void __chLeaky_startCutscene(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this = marker_getActor(caller);
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Struct73s *temp_v0;
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func_80328A84(this, 2);
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subaddie_set_state(this, 2);
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temp_v0 = func_8034C5AC(300);
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if(temp_v0 != NULL){
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func_8034E7B8(temp_v0, -600, 4.0f, 2, 10.0f);
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