documentation: core2/ba/physics
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@@ -60,7 +60,7 @@ void func_80387520(ActorMarker *caller, enum asset_e text_id, s32 arg1){
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local->unk24 = 0;
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}
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else{
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func_80328B8C(this, 2, 0, 1);
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subaddie_set_state_with_direction(this, 2, 0, 1);
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}
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}
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@@ -77,7 +77,7 @@ void func_803875D4(ActorMarker *marker){
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Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
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enum asset_e text_id;
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func_80328A84(this, 4);
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subaddie_set_state(this, 4);
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actor_loopAnimation(this);
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this->unk28 = 0.0f;
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@@ -97,7 +97,7 @@ void func_80387678(Actor *this){
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func_8028F918(2);
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timed_setStaticCameraToNode(0.0f, 4);
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timedFunc_set_1(1.0f, (GenFunction_1)func_803875D4, (s32)this->marker);
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func_80328B8C(this, 1, 0.0f, 1);
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subaddie_set_state_with_direction(this, 1, 0.0f, 1);
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}
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void func_8038771C(Actor *this){
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@@ -140,7 +140,7 @@ void func_803878CC(Actor * this){
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if(!this->unk16C_4){
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if(this->state == 3){
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func_80328B8C(this, 2, 0.0f, 1);
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subaddie_set_state_with_direction(this, 2, 0.0f, 1);
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}
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this->unk16C_4 = TRUE;
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}//L80387970
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@@ -151,7 +151,7 @@ void func_803878CC(Actor * this){
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){
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func_80311480(0xa0b, 0xe, this->position, this->marker, func_80387520, NULL);
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this->unk138_24 = TRUE;
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func_80328AC8(this, 3);
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subaddie_set_state_forward(this, 3);
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}
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if( mapSpecificFlags_get(0)
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@@ -173,7 +173,7 @@ void func_803878CC(Actor * this){
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}
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func_80387774(&this);
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if(func_80328BD4(this, 2, 0.0f, 1, 0.007f))
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if(subaddie_maybe_set_state_position_direction(this, 2, 0.0f, 1, 0.007f))
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break;
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func_80328FB0(this, 3.0f);
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@@ -185,7 +185,7 @@ void func_803878CC(Actor * this){
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case 2:// 80387B10
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func_80387774(&this);
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if( actor_animationIsAt(this, 0.99f)
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&& func_80328BD4(this, 1, 0.0f, 1, 0.78f)
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&& subaddie_maybe_set_state_position_direction(this, 1, 0.0f, 1, 0.78f)
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){
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this->unk28 = 4.0f;
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break;
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@@ -214,7 +214,7 @@ void func_803878CC(Actor * this){
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func_80328FB0(this, 3.0f);
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local = (ActorLocal_Blubber*)&this->local;
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if(actor_animationIsAt(this, 0.99f) && !local->unk24){
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func_80328A84(this, 5);
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subaddie_set_state(this, 5);
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this->unk28 = 8.0f;
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}
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}
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