documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -8,7 +8,7 @@
f32 func_80309724(f32*);
void func_802C4218(s32, f32, f32, f32);
void func_803252D0(f32, s32);
void func_80328B8C(Actor *, s32, f32, s32);
void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
//typedefs
typedef struct ch_vegatable{
@@ -208,7 +208,7 @@ void func_80387C28(Actor * this){
func_803252D0(1.5f, 7);
actor_collisionOff(this);
if(local->unkC != 3){
func_80328B8C(this, 3, 0.0f, 1);
subaddie_set_state_with_direction(this, 3, 0.0f, 1);
actor_playAnimationOnce(this);
}
else{
@@ -337,7 +337,7 @@ void func_80388080(Actor *this){
this->unk1C_y += (local->unkC == 3)? 270.0 : 85.0;
}
//L80388384
func_80328A84(this, 4);
subaddie_set_state(this, 4);
}
break;
case 4: //L8038839C
@@ -352,7 +352,7 @@ void func_80388080(Actor *this){
func_80387F00(this);
actor_collisionOn(this);
func_80328A84(this, 2);
subaddie_set_state(this, 2);
}//L80388494
if(!this->unk138_23){