documentation: core2/ba/physics
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@@ -24,7 +24,7 @@ ActorInfo chLoggo = {
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void __chLoggo_flush(ActorMarker* marker) {
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Actor* sp1C = marker_getActor(marker);
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func_8028F918(2);
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func_80328B8C(sp1C, 2, 0.01, 1);
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subaddie_set_state_with_direction(sp1C, 2, 0.01, 1);
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actor_playAnimationOnce(sp1C);
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sp1C->unk60 = 3.2f;
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}
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@@ -67,7 +67,7 @@ void chLoggo_update(Actor *this){
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this->marker->propPtr->unk8_3 = TRUE;
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actor_collisionOn(this);
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marker_setCollisionScripts(this->marker, __chLoggo_collide, NULL, NULL);
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func_80328B8C(this, 1, 0.01f, 1);
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subaddie_set_state_with_direction(this, 1, 0.01f, 1);
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actor_loopAnimation(this);
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this->unk60 = 0.0f;
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if(!fileProgressFlag_get(FILEPROG_8A_EXITED_LOGGO) && levelSpecificFlags_get(0x33)){
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