documentation: core2/ba/physics
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@@ -82,7 +82,7 @@ void chhut_update(Actor *this){
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sp3C[2] = this->position_z;
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sp3C[1] += 125.0;
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func_8030E484(SFX_5B_HEAVY_STUFF_FALLING);
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func_80328A84(this, 1);
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subaddie_set_state(this, 1);
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actor_playAnimationOnce(this);
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__spawnQueue_add_1((GenFunction_1)func_803869EC, (s32)this->marker);
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func_802C8F70(this->yaw);
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@@ -98,7 +98,7 @@ void chhut_update(Actor *this){
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case 1: //L80386C2C
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if(animctrl_getAnimTimer(this->animctrl) > 0.99){
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animctrl_setTransitionDuration(this->animctrl, 0.0f);
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func_80328A84(this, 2);
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subaddie_set_state(this, 2);
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this->position_y -= 160.0f;
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}
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break;
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