documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -82,7 +82,7 @@ void chhut_update(Actor *this){
sp3C[2] = this->position_z;
sp3C[1] += 125.0;
func_8030E484(SFX_5B_HEAVY_STUFF_FALLING);
func_80328A84(this, 1);
subaddie_set_state(this, 1);
actor_playAnimationOnce(this);
__spawnQueue_add_1((GenFunction_1)func_803869EC, (s32)this->marker);
func_802C8F70(this->yaw);
@@ -98,7 +98,7 @@ void chhut_update(Actor *this){
case 1: //L80386C2C
if(animctrl_getAnimTimer(this->animctrl) > 0.99){
animctrl_setTransitionDuration(this->animctrl, 0.0f);
func_80328A84(this, 2);
subaddie_set_state(this, 2);
this->position_y -= 160.0f;
}
break;