documentation: core2/ba/physics
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@@ -49,13 +49,13 @@ void GV_func_8038C658(Actor *this){
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if(!this->unk16C_4 && this->initialized){
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this->unk16C_4 = TRUE;
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func_80328B8C(this, this->state, 0.01f, 1);
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subaddie_set_state_with_direction(this, this->state, 0.01f, 1);
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}
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sp24 = GV_func_8038C5BC();
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if(GV_D_80391A90)
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marker_despawn(this->marker);
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if(this->state != sp24)
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func_80328A84(this, sp24);
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subaddie_set_state(this, sp24);
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}
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void func_8038C748(void){
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