documentation: core2/ba/physics
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@@ -70,7 +70,7 @@ Actor *func_8038DA18(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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void GV_func_8038DB0C(Actor *this){
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func_80328B8C(this, 1, 0.99f, 0);
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subaddie_set_state_with_direction(this, 1, 0.99f, 0);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_STOPPED);
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}
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@@ -112,7 +112,7 @@ void func_8038DBDC(Actor *this){
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this->initialized = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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actor_collisionOff(this);
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func_80328B8C(this, 1, 0.99f, 0);
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subaddie_set_state_with_direction(this, 1, 0.99f, 0);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_STOPPED);
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D_80391AB8 = 0;
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func_8038DB4C(0);
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@@ -120,7 +120,7 @@ void func_8038DBDC(Actor *this){
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}//L8038DC90
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if(func_8038E178() != (s32)this->unk1C[0] || func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
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if(15.0f <= this->unk60){
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func_80328B8C(this, 2, 0.01f, 1);
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subaddie_set_state_with_direction(this, 2, 0.01f, 1);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_ONCE);
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animctrl_setDuration(this->animctrl, 2.0f);
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this->unk1C[0] = (f32)func_8038E178();
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@@ -135,7 +135,7 @@ void func_8038DBDC(Actor *this){
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if(!(func_8038E178() < 5)){
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func_8038DB88(this);
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if(D_80391AB8){
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func_80328B8C(this, 3, 0.99f, 0);
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subaddie_set_state_with_direction(this, 3, 0.99f, 0);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_STOPPED);
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this->unk1C[0] = 0.0f;
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}
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@@ -158,7 +158,7 @@ void func_8038DBDC(Actor *this){
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break;
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case 3: //8038DE44
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if(!(this->unk38_31 < 0x21)){
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func_80328B8C(this, 4, 0.01f, 1);
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subaddie_set_state_with_direction(this, 4, 0.01f, 1);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_ONCE);
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animctrl_setDuration(this->animctrl, 3.0f);
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func_803865F8();
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@@ -170,7 +170,7 @@ void func_8038DBDC(Actor *this){
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break;
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case 4: //8038DEBC
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if(actor_animationIsAt(this, 0.99f)){
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func_80328B8C(this, 5, 0.01f, 1);
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subaddie_set_state_with_direction(this, 5, 0.01f, 1);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_LOOP);
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animctrl_setDuration(this->animctrl, 2.0f);
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func_8038DB58(0);
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@@ -191,7 +191,7 @@ void func_8038DBDC(Actor *this){
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break;
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case 5: //8038DFC8
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if(func_8038DB64() == 0x127){
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func_80328B8C(this, 6, 0.01f, 1);
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subaddie_set_state_with_direction(this, 6, 0.01f, 1);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_LOOP);
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animctrl_setDuration(this->animctrl, 1.6f);
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func_80386608();
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