documentation: core2/ba/physics
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@@ -96,7 +96,7 @@ void func_803867F4(void){
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void func_80386850(ActorMarker *caller_marker, enum asset_e text_id, s32 arg2){
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Actor *caller = marker_getActor(caller_marker);
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if(text_id == 0xA80){
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func_80328B8C(caller, 2, 0.0f, 1);
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subaddie_set_state_with_direction(caller, 2, 0.0f, 1);
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actor_playAnimationOnce(caller);
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func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7fff);
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timedFunc_set_0(1.0f, func_803867F4);
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@@ -162,7 +162,7 @@ void chAncientOne_update(Actor *this){
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}
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}
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func_80328B8C(this, 2, 0.0f, 1);
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subaddie_set_state_with_direction(this, 2, 0.0f, 1);
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actor_playAnimationOnce(this);
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if(this->unkF4_8 < 5){
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D_80390C28[this->unkF4_8]->propPtr->unk8_4 = TRUE;
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@@ -198,7 +198,7 @@ void chAncientOne_update(Actor *this){
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break;
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case 2: //L80386DCC
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if(actor_animationIsAt(this, 0.999f)){
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func_80328B8C(this, 3, 0.9999f, 1);
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subaddie_set_state_with_direction(this, 3, 0.9999f, 1);
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actor_playAnimationOnce(this);
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}
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break;
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