documentation: core2/ba/physics
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@@ -38,7 +38,7 @@ Actor *func_803883E0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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void func_803884F4(ActorMarker *this_marker, ActorMarker *other_marker){
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Actor *this = marker_getActor(this_marker);
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if(this->state != 2){
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func_80328B8C(this, 2, 0.0001f, 1);
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subaddie_set_state_with_direction(this, 2, 0.0001f, 1);
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func_8030E878(SFX_6A_FLAGPOLE_WOBBLE, randf2(0.9f, 1.1f), 32000, this->position, 1000.0f, 2000.0f);
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}
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}
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@@ -78,7 +78,7 @@ void func_80388584(Actor *this){
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func_8028E668(this->position, 200.0f, -10.0f, 30.0f);
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if(this->state == 2){
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if(actor_animationIsAt(this, 0.9999f)){
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func_80328B8C(this, 1, 0.0001f, 1);
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subaddie_set_state_with_direction(this, 1, 0.0001f, 1);
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}
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}
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}
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