documentation: core2/ba/physics
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@@ -98,7 +98,7 @@ void func_8038811C(ActorMarker *this_marker, ActorMarker *other_marker){
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if(this->state == 2)
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return;
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func_80328B8C(this, 2, 0.0001, 1);
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subaddie_set_state_with_direction(this, 2, 0.0001, 1);
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func_8030E878(SFX_6A_FLAGPOLE_WOBBLE, randf2(0.9f, 1.1f), 32000, this->position, 1000.0f, 2000.0f);
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}
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@@ -137,7 +137,7 @@ void func_803881AC(Actor *this){
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if(this->state == 2){
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if(actor_animationIsAt(this, 0.9999f)){
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func_80328B8C(this, 1, 0.0001f, 1);
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subaddie_set_state_with_direction(this, 1, 0.0001f, 1);
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}
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}
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