documentation: core2/ba/physics
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@@ -28,7 +28,7 @@ Actor *func_8038E720(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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void func_8038E774(Actor *this){
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func_80328B8C(this, 2, 0.05f, 1);
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subaddie_set_state_with_direction(this, 2, 0.05f, 1);
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actor_playAnimationOnce(this);
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this->marker->collidable = TRUE;
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this->unk38_31 = 0;
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@@ -70,7 +70,7 @@ void func_8038E940(Actor *this){
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if(jiggyscore_isCollected(JIGGY_2F_FP_XMAS_TREE) || levelSpecificFlags_get(0x29)){
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this->marker->propPtr->unk8_3 = TRUE;
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this->marker->collidable = FALSE;
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func_80328B8C(this, 3, 0.95f, 0);
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subaddie_set_state_with_direction(this, 3, 0.95f, 0);
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return;
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}//L8038E9B8
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@@ -79,7 +79,7 @@ void func_8038E940(Actor *this){
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this->marker->propPtr->unk8_3 = TRUE;
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this->marker->collidable = FALSE;
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marker_setCollisionScripts(this->marker, NULL, func_8038E7CC, NULL);
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func_80328B8C(this, 1, 0.05f, 1);
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subaddie_set_state_with_direction(this, 1, 0.05f, 1);
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this->unk38_31 = 0;
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this->unk60 = 0.0f;
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}//L8038EA3C
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@@ -98,7 +98,7 @@ void func_8038E940(Actor *this){
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if(this->unk38_31 < 3)
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break;
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func_80328B8C(this, 3, 0.05f, 1);
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subaddie_set_state_with_direction(this, 3, 0.05f, 1);
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actor_playAnimationOnce(this);
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FUNC_8030E624(SFX_416, 0.8f, 32000);
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this->marker->collidable = FALSE;
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