documentation: core2/ba/physics
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@@ -51,7 +51,7 @@ void func_8038FF54(Actor *this){
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other = marker_getActor(this->unk100);
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if(this->state != 9){
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if(other->state == 9){
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func_80328B8C(this, 9, 0.01f, 1);
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subaddie_set_state_with_direction(this, 9, 0.01f, 1);
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actor_playAnimationOnce(this);
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}
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else{
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