documentation: core2/ba/physics
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@@ -35,23 +35,23 @@ Actor *func_8038DD70(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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void func_8038DDC8(Actor *this){
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actor_collisionOn(this);
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func_80328B8C(this, 2, 0.03f, 1);
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subaddie_set_state_with_direction(this, 2, 0.03f, 1);
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actor_playAnimationOnce(this);
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}
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void func_8038DE08(Actor *this){
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func_80328B8C(this, 3, 0.03f, 1);
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subaddie_set_state_with_direction(this, 3, 0.03f, 1);
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actor_loopAnimation(this);
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}
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void func_8038DE40(Actor *this){
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func_80328B8C(this, 4, 0.03f, 1);
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subaddie_set_state_with_direction(this, 4, 0.03f, 1);
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actor_playAnimationOnce(this);
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}
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void func_8038DE78(Actor *this){
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actor_collisionOff(this);
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func_80328B8C(this, 5, 0.03f, 1);
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subaddie_set_state_with_direction(this, 5, 0.03f, 1);
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actor_playAnimationOnce(this);
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}
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@@ -93,7 +93,7 @@ Actor *func_8038DF34(Actor *this){
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void func_8038E040(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this = marker_getActor(caller);
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timed_exitStaticCamera(0.5f);
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func_80328B8C(this, 7, 0.03f, 1);
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subaddie_set_state_with_direction(this, 7, 0.03f, 1);
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actor_playAnimationOnce(this);
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}
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@@ -129,7 +129,7 @@ void func_8038E094(Actor *this){
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timed_setStaticCameraToNode(0.5f, 0xd);
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func_80311480(ASSET_C15_TEXT_TWINKLIE_MINIGAME_LOST, 0x2b, this->position, this->marker, func_8038E040, NULL);
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this->velocity[0] = 1.0f;
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func_80328B8C(this, 6, 0.03f, 1);
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subaddie_set_state_with_direction(this, 6, 0.03f, 1);
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actor_loopAnimation(this);
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}
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}
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@@ -214,7 +214,7 @@ void func_8038E094(Actor *this){
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case 5: //L8038E644
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this->marker->propPtr->unk8_3 = TRUE;
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if(actor_animationIsAt(this, 0.97f)){
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func_80328B8C(this, 1, 0.97f, 0);
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subaddie_set_state_with_direction(this, 1, 0.97f, 0);
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actor_playAnimationOnce(this);
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this->unk60 = 0.0f;
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}
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