documentation: core2/ba/physics

This commit is contained in:
Banjo Kazooie
2024-06-16 22:36:36 -05:00
parent 8fe5c3b4d1
commit 092de6aae3
208 changed files with 2342 additions and 2163 deletions

View File

@@ -268,7 +268,7 @@ void func_8038D5C8(ActorMarker *this_marker, ActorMarker *other_marker){
func_8024BD08(0);
this->unk1C[2] = 428571.0f;
func_8025AEA0(0x68, (s32)this->unk1C[2]);
func_80328B8C(this, 3, 0.001f, 1);
subaddie_set_state_with_direction(this, 3, 0.001f, 1);
actor_playAnimationOnce(this);
this->velocity[0] = 1.0f;
}//L8038D6B8
@@ -303,7 +303,7 @@ void func_8038D6C8(Actor *this){
this->unk1C[0] = -1.0f;
func_8028F8F8(7, FALSE);
if(func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) && gcparade_8031B4F4() == -1){
func_80328B8C(this, 3, 0.001f, 1);
subaddie_set_state_with_direction(this, 3, 0.001f, 1);
actor_playAnimationOnce(this);
this->velocity[0] = 1.0f;
}
@@ -320,9 +320,9 @@ void func_8038D6C8(Actor *this){
break;
if(!(func_8023DB5C() & 1))
func_80328B8C(this, 2, 0.001f, 1);
subaddie_set_state_with_direction(this, 2, 0.001f, 1);
else
func_80328B8C(this, 2, 0.999f, 0);
subaddie_set_state_with_direction(this, 2, 0.999f, 0);
actor_playAnimationOnce(this);
this->velocity[2] = randf2(1.4f, 2.0f);
@@ -335,7 +335,7 @@ void func_8038D6C8(Actor *this){
if( ( sp20 == TRUE && actor_animationIsAt(this, 0.999f) )
|| ( sp20 == FALSE && actor_animationIsAt(this, 0.001f) )
){
func_80328B8C(this, 1, 0.001f, 0);
subaddie_set_state_with_direction(this, 1, 0.001f, 0);
actor_playAnimationOnce(this);
break;
}
@@ -362,7 +362,7 @@ void func_8038D6C8(Actor *this){
timed_exitStaticCamera(0.0f);
func_8028F784(0);
func_80328B8C(this, 4, 0.999f, 1);
subaddie_set_state_with_direction(this, 4, 0.999f, 1);
actor_playAnimationOnce(this);
item_set(ITEM_0_HOURGLASS_TIMER, 80*60 - 1);
item_set(ITEM_6_HOURGLASS, TRUE);
@@ -381,7 +381,7 @@ void func_8038D6C8(Actor *this){
func_8025AEA0(COMUSIC_68_TWINKLY_MINIGAME, (s32)this->unk1C[2]);
if(item_getCount(ITEM_24_TWINKLY_SCORE) == 0){
func_80328B8C(this, 1, 0.001f, 1);
subaddie_set_state_with_direction(this, 1, 0.001f, 1);
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 28000);
func_8038D3D8();
func_80324E38(0.0f, 3);
@@ -393,7 +393,7 @@ void func_8038D6C8(Actor *this){
}
if(item_empty(ITEM_6_HOURGLASS)){
func_80328B8C(this, 1, 0.001f, 0);
subaddie_set_state_with_direction(this, 1, 0.001f, 0);
actor_playAnimationOnce(this);
this->unk38_31 = 0;
item_set(ITEM_6_HOURGLASS, FALSE);